Art
"Art is the center of the real world." — 3D work, character art, digital painting, and photography.
3D Work
Houdini Dynamics
Fluid simulations, particle effects, and procedural FX created in Houdini.
- – Fluid dynamics simulations
- – Particle systems & VFX
- – Procedural geometry
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Maya & Arnold
High-fidelity rendering and scene work using Maya with the Arnold renderer.
- – Melted cola can still life
- – Bar corner scene
- – Night City — multi-angle atmospheric renders
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Character Art — Link
Full character pipeline for Link from The Legend of Zelda, taking the character from concept to final render.
- – Modeling in Maya
- – Sculpt detail in ZBrush
- – Cloth simulation with MarvelousDesigner
- – Texturing in Substance Painter
- – Final render in Maya/Arnold
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3D Printing
Sculpts designed for 3D printing and physical production.
- – Totoro sculpture
- – Hollow Knight sculpture
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2D Work & Photography
Digital paintings, illustrations, and photography.
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