Art

"Art is the center of the real world." — 3D work, character art, digital painting, and photography.

3D Work

Houdini Dynamics

Fluid simulations, particle effects, and procedural FX created in Houdini.

  • Fluid dynamics simulations
  • Particle systems & VFX
  • Procedural geometry
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Maya & Arnold

High-fidelity rendering and scene work using Maya with the Arnold renderer.

  • Melted cola can still life
  • Bar corner scene
  • Night City — multi-angle atmospheric renders
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Character Art — Link

Full character pipeline for Link from The Legend of Zelda, taking the character from concept to final render.

  • Modeling in Maya
  • Sculpt detail in ZBrush
  • Cloth simulation with MarvelousDesigner
  • Texturing in Substance Painter
  • Final render in Maya/Arnold
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3D Printing

Sculpts designed for 3D printing and physical production.

  • Totoro sculpture
  • Hollow Knight sculpture
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2D Work & Photography

Digital paintings, illustrations, and photography.

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