Hello, world!

I'm Iris.

Graphics programmer at Naughty Dog, passionate about blending art with technology. I love making beautiful real-time visuals, building renderers, and creating 3D art.


Featured Work

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Cloud Sea

Real-time volumetric cloud rendering using Unity's compute shaders and ray-marching techniques.

UnityHLSLCompute Shaders
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Path Tracer

C++ physically-based renderer with Monte Carlo path tracing, depth of field, and subsurface scattering.

C++Ray TracingPBR
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Link — Character Art

Full character pipeline from modeling in Maya & ZBrush through rigging, texturing in Substance Painter, and rendering.

MayaZBrushSubstance Painter

About me

Born in China, studied at Zhejiang University (Digital Media Technology) and University of Pennsylvania (Computer Graphics & Game Technology). My English name Iris comes from the iris flower — 鸢尾花 — which shares a character with my Chinese name. I also go by Birdy (鸟).

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