Hello, world!
I'm Iris.
Graphics programmer at Naughty Dog, passionate about blending art with technology. I love making beautiful real-time visuals, building renderers, and creating 3D art.
Featured Work
View all →Cloud Sea
Real-time volumetric cloud rendering using Unity's compute shaders and ray-marching techniques.
Path Tracer
C++ physically-based renderer with Monte Carlo path tracing, depth of field, and subsurface scattering.
Link — Character Art
Full character pipeline from modeling in Maya & ZBrush through rigging, texturing in Substance Painter, and rendering.
About me
Born in China, studied at Zhejiang University (Digital Media Technology) and University of Pennsylvania (Computer Graphics & Game Technology). My English name Iris comes from the iris flower — 鸢尾花 — which shares a character with my Chinese name. I also go by Birdy (鸟).